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Rasengras in Echtzeit 3D-Modell

durch macrox
3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
3ds Max 2011  |  V-Ray 3.30
3ds Max 2011  |  Corona 1.4
3ds Max 2011  |  Default Scanline
Cinema 4D R16  |  VRAYforC4D 3.4
Cinema 4D R16  |  Other Corona B1
Cinema 4D R16  |  Default Scanline
OBJ
FBX
3D Modell Spezifikationen
65,679 Polygone
66,361 Scheitelpunkte
Polygonal Quads only Geometrie
Texturen
Materialien
UV-kartiert
Produkt ID: 1069656
213 Produkte
Seit 2014
12
Real-time/ Game Ready Lawn Grass. Realistic and seamless with no tiling artifacts.

Best solution for real-time engines, such:
Unreal Engine, Cry Engine, Lumion, Unity etc.

The grass blades have low-poly meshes (simple planes) with various maps assigned.
Considered to be used via scattering tools such multiscatter, forestpack (3ds max), mograph (cinema 4d), painting tools (Unreal Engine), layer painter (Cry Engine) etc.

The ground's dimension default: 8m x 6m

Polygons/ Vertices (multiscatter):
- Lawn Grass Blades: 143/ 312
- Ground:                     65536/ 66049

Polygons/ Vertices count (converted to a mesh):
- Lawn Grass Blades: 2.294193/ 2.502912
- Ground:                     65536/ 66049

Zipped formats:
- 3ds max 2011, V-Ray 3.30 | Corona 1.4 | Default Scanline (Forestpack 6.1, Multiscatter 1.3, CScatter, converted mesh)
- Cinema4D R16, VRAYforC4D 3.4 | CoronaforC4D | Default Scanline (MoGraph, SurfaceSPREAD 1.0.43, Forester 1.1, converted mesh)
- FBX, V-Ray 3.30 | Default Scanline (converted mesh)
- OBJ, standard materials (converted mesh)
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