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SWAT-Fahrzeug - spielbereit 3D-Modell

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3D Modell Spezifikationen
Produkt ID:1021238
Veröffentlicht:
Geometrie:Polygonal
Polygone:30,199
Scheitelpunkte:34,365
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit February 2002
Derzeit verkauft 73 Produkte
Erfolge:
Produktbewertung
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Beschreibung
GAME READY SWAT Truck, similar to an NYPD Police Truck. Comes equipped with both interior and exterior textures. Multiple file types are also included in the .zip file so you can open this in just about any 3d program or game engine.

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model.

Includes the following 3d file types:

Max 2014 file
Maya 2014 file
.FBX 2014
.OBJ 2014
and separate Exterior, Interior and Glass .OBJ files.
Marmoset 2 file.

Includes the following PBR texture types (BOTH Metalness and Specular, perfect for Unity, Cryengine and UE4):

4096x4096 exterior diffuse
4096x4096 exterior ambient occlusion
4096x4096 exterior base color
4096x4096 exterior gloss
4096x4096 exterior metalness
4096x4096 exterior normal (-y)
4096x4096 exterior roughness
4096x4096 exterior specular
4096x4096 exterior wire frame

2048x2048 glass diffuse
2048x2048 glass base color
2048x2048 gloss
2048x2048 metalness
2048x2048 normal (-y)
2048x2048 roughness
2048x2048 specular

4096x4096 interior diffuse
4096x4096 interior ambient occlusion
4096x4096 interior base color
4096x4096 interior gloss
4096x4096 interior metalness
4096x4096 interior normal (-y)
4096x4096 interior roughness
4096x4096 interior specular
4096x4096 interior wire frame

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box.
You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!
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