This model has been modeled with a clean topology based on quads and loops.
All High Resolution Textures (4096X4096) including the following maps:
Diffuse, AmbientOcclusion, NormalMap, Roughness and Enviroment HDR.
The rigg uses Physics. Super easy to animate. Moving and Rotating the Head controller, the tail will follow in a real way! Facial Morphs included! For Jaw, Lips, Gills and Breath. There is an interface in your viewport for controlling it using sliders(Look in previews)
The Rigg is Originally made in Cinema 4D(Preview Images). I've made the Rigg in Blender format too (Same way of Cinema 4D, But in blender format you will need to use a script to enable physics [this product contains the script dont worry, it's easy and fast to install it, there is a README with instructions])
At other formats the rigg is exported from Cinema4D as FBX.
This model was made in Cinema4D R18, but it does not uses any exclusive tool of R18, so lower versions should be able to open the file just fine!
Animation Loops in frames:
96 - 375 (Swimming and Giving some extra movements) 216 - 255 (Swimming Cycle)
Render Engine Used Standard (Cinema 4d R18)
Poligons: 2886 Vertices: 3134
The Model is Subdividable
Metric unit used: Centimeters
First and Last Previews are to show how the model can be in a composition (Does not contains the scene)