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Gymnothorax javanicus 3D-Modell

$149.99
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Cinema 4D R17/R18 Default Scanline Standard
Blender 2.77 Cycles Render

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3D Modell Spezifikationen
Produkt ID:1150274
Veröffentlicht:
Geometrie:Polygonal
Polygone:2,886
Scheitelpunkte:3,134
Texturen:Yes
Materialien:Yes
Manipulierten:Yes
Animiert:Yes
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit May 2014
Derzeit verkauft 146 Produkte
Erfolge:
Produktbewertung
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Beschreibung
Moray Eel (Gymnothorax javanicus)

This model has been modeled with a clean topology based on quads and loops.

All High Resolution Textures (4096X4096) including the following maps:

Diffuse, AmbientOcclusion, NormalMap, Roughness and Enviroment HDR.

Fully Rigged!

The rigg uses Physics. Super easy to animate. Moving and Rotating the Head controller, the tail will follow in a real way!
Facial Morphs included! For Jaw, Lips, Gills and Breath. There is an interface in your viewport for controlling it using sliders(Look in previews)

The Rigg is Originally made in Cinema 4D(Preview Images).
I've made the Rigg in Blender format too (Same way of Cinema 4D, But in blender format you will need to use a script to enable physics [this product contains the script dont worry, it's easy and fast to install it, there is a README with instructions])

At other formats the rigg is exported from Cinema4D as FBX.

This model was made in Cinema4D R18, but it does not uses any exclusive tool of R18, so lower versions should be able to open the file just fine!

Animation Loops in frames:

96 - 375 (Swimming and Giving some extra movements)
216 - 255 (Swimming Cycle)

Render Engine Used Standard (Cinema 4d R18)

Poligons: 2886
Vertices: 3134

The Model is Subdividable

Metric unit used: Centimeters

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First and Last Previews are to show how the model can be in a composition (Does not contains the scene)

This pack includes all the following formats:

.c4d (Standard)
.blend(Cycles)
.fbx
.obj


RENDER READY!
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