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Maximus Helm 3D-Modell

durch Akisara
Royalty Free Lizenz
- Nur für redaktionelle Zwecke
Das in diesem Modell abgebildete geistige Eigentum steht in keinem Zusammenhang mit den Inhabern der ursprünglichen Rechte und muss unter den Einschränkungen der redaktionellen Nutzung .
Mitgelieferte Formate
Jan 24, 2019
CheckMate Pro Zertifiziert
3ds Max 2015 Corona 2
3ds Max 2015 V-Ray 3.60.03

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3D Modell Spezifikationen
Produkt ID:1365006
Geometrie:Polygonal Quads only
Unverpackte UVs:Yes, non-overlapping
TurboSquid Mitglied seit November 2018
Derzeit verkauft 25 Produkte
High detailed Maximus Decimus Meridius helmet, that was presented in Gladiator film in 2000.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.

-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size is: ~245 mm length, ~192 mm width, ~297 mm height.
- Model is fully textured with all materials applied.
- All model elements are grouped in a one group on a single layer, so it's easily to moving all objects in model together and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.

-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All textures are placed in to separate .zip archive.
- All texture paths are stripped from the model, so just place .max file and textures in a same folder.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only .max files has grouping and materials, .obj and . fbx files haven't any grouping or materials
-No post production on preview images.

Maximus_helmet, textures 2048*2048 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png

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