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Gorilla (2) (FUR) 3D-Modell

$399
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Aug 4, 2011
CheckMate Pro Zertifiziert
Maya 2011ma/mb mental ray
FBX fbx
OBJ obj/mtl

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3D Modell Spezifikationen
Produkt ID:524868
Veröffentlicht:
Geometrie:Polygonal
Polygone:9,368
Scheitelpunkte:9,676
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit September 2005
Derzeit verkauft 405 Produkte
Erfolge:
Produktbewertung
4 Übermittelte Bewertungen
dialinc
Dec 4, 2013
3Delivery
Jul 31, 2015
Beschreibung
---UPDATED 2011---

High Detailed Realistic Gorilla (Silverback Western Lowland) completely UVunwrapped and smoothable, made with Maya 2011 - Shave and A Haircut for fur.
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This model has been modeled with a clean topology based on quads and edge loops where needed. It is ready to be rigged and smoothable.
*********************
Eyeballs, teeth, tongue are included and modeled separately
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The model is provided with the following high resolution textures (main color maps are .TGA):

color(4096x4096)
bump (4096x4096)
diffuse (4096x4096)
specular(4096x4096)
fur_color(4096x4096)
fur_specular(4096x4096)
eyeColor (1024x1024)
eyeBump (1024x1024)
teeth_tongue_color (1024x1024)

This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)
.obj (alias wavefront)
.fbx (kaydara)
FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.
Maya2011(ma/mb), OBJ AND FBX formats polycount (quads):

Total:0368
main: 5864
eyeballs:384
teeth: 3008
tongue:112

***********************
NOTE:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 6 minutes for a 1200x1200 frame (rendered on a system based on intel pentium quadcore with 8 gigs ram)
--4 different hair systems for a total of 260k hair prims.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included hair curves created by hair primitives (maya 2011 .ma) so you can use them as guides if you' re using a different Fur/Hair plugin.

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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