Texture resolution used for the model: 2048 x 2048
The model consist of 43 parts, it possible to make model longer or shorter just delete or adds parts in model.
The poses of model create through nonlinear deform: Bend and Spine
Model is rigged This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations. All skin weights kept.