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Generische EV-Sportwagenplattform 3D-Modell

Aug 11, 2020
CheckMate Pro Zertifiziert
FORMATE
NATIVE
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline rendererVersion
3D Studio
FBX
OBJ
3D Modell Spezifikationen
123,648 Polygone
133,841 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Texturen
Materialien
UV-kartiert
Mixed Unverpackte UVs
Produkt ID: 1600739
342 Produkte
Seit 2005
319
20
High detailed 3D model of Generic Electric Sport Car Platform. Suitable for external demonstrations only, doesn't include internal details and gears.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like frame, engines, wheels and brakes. Total number of objects is 15. All objects are intelligently named
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 2 textures, which vary in resolution from 1024x1024px to 3072x3072px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 123,648 faces and 133,841 vertices
       MeshSmooth iteration 1: 492,982 faces and 514,639 vertices
       MeshSmooth iteration 2: 1,971,928 faces and 2,014,903 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 123,648 faces and 133,841 vertices
       Subdivision iteration 1: 492,982 faces and 514,639 vertices
       Subdivision iteration 2: 1,971,928 faces and 2,014,903 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 123,648 faces and 133,841 vertices
       Subdivision iteration 1: 492,982 faces and 514,639 vertices
       Subdivision iteration 2: 1,971,928 faces and 2,014,903 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 123,648 faces and 133,841 vertices
       medium: 492,982 faces and 514,639 vertices
       high: 1,971,928 faces and 2,014,903 vertices

   - .3DS format (3 files included):
       low: 245,686 faces and 151,374 vertices
       medium: 985,964 faces and 554,347 vertices
       high: 3,943,856 faces and 2,115,514 vertices
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