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Verlassene Bar # 1 3D-Modell

durch SPACESCAN
Kostenlos
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2010 Other
Blender 2.73
SketchUp 2015
OBJ
Collada
FBX
3D Modell Spezifikationen
Produkt ID:1098424
Veröffentlicht:
Downloads:200217
Geometrie:Polygonal
Polygone:142,660
Scheitelpunkte:88,237
Texturen:Yes
Materialien:No
Manipulierten:No
Animiert:No
UV-kartiert:No
Unverpackte UVs:Mixed
Künstler
TurboSquid Mitglied seit June 2015
Derzeit verkauft 113 Produkte
Erfolge:
Produktbewertung
21 Übermittelte Bewertungen
Shayder
Jan 13, 2017
tryusuf98
Feb 27, 2017
kuldip22
May 22, 2017
its very helpfull all
Susanna Ronchi
Dec 14, 2017
Very useful for my illustration this retro and common object. I know I’ll use it often. Thank you
member3361064328
Feb 26, 2018
member2242562260
Aug 8, 2018
Very good!
member3874312524
Oct 11, 2018
Good
MikeTryson
Nov 16, 2018
Thanks.
logansryche
Nov 23, 2018
Exactly as described and interesting in how it was made however, there are spots where there are tears. They could be fixed but I''m not sure who''d spend the hours to fix em.
member7778962280
Nov 26, 2018
member5856762492
Mar 28, 2019
member4182898009
Jun 11, 2019
member3482745679
Jun 13, 2019
good!!!
thekeeva
Jun 17, 2019
member1942218252
Jun 18, 2019
member5059538064
Jun 27, 2019
member3655792949
Jul 4, 2019
squidman27
Sep 5, 2019
member5768643783
Sep 5, 2019
member9226489076
Sep 6, 2019
Beschreibung
Abandoned Bar #1

A 3D scan of an abandoned bar, a great setting and inspiration for testing and designing your levels.

General Info

Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4.

Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing).

The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.

We want to be consistent and provide most 3D file types to accommodate all usage but please write us if you have any questions or need support. Best, Jamie [SPACESCAN].
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