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Dobermann (FUR) 3D-Modell

$899
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Jan 9, 2020
CheckMate Pro Zertifiziert
Maya 2018 Arnold

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3D Modell Spezifikationen
Produkt ID:1479382
Veröffentlicht:
Geometrie:Polygonal Quads only
Polygone:34,102
Scheitelpunkte:34,448
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit September 2005
Derzeit verkauft 418 Produkte
Erfolge:
Produktbewertung
Unrated
Beschreibung
High Detailed Photorealistic Dobermann provided in two variants: Black - Red&Rust ; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

SHAVE AND A HAIRCUT PLUGIN IS CURRENTLY DISTRIBUTED FOR FREE - DOWNLOADABLE FROM EPIC GAMES/UNREAL WEBSITE

This model has a clean geometry based on loops and 'only' quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
- eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default preview pose
--------------------
-17 High resolution textures:
-the main color maps are 8k (.tga)
-the displacement maps are 8k (.exr 32bit)
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Measurement units: centimeters
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Formats included:
-Maya 2018-
RedDobermannMaya2018Shave96v16 (maya 2018 ascii)
BlackDobermannMaya2018Shave96v16 (maya 2018 ascii)
Guides_Maya2018.ma - guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
-Fbx-
Guides_fbx.fbx - guide curves (nurbs) converted from shave and a haircut hair primitives
----------------------
Mesh resolution (2 mesh resolution provided - fur is assigned to the highpoly) - Polycount (quads):
main lowpoly mesh: 6048
main highpoly mesh: 24192
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 508
whiskers: 6400
background plane: 1
***********************
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1920x1080 frame)
--3 different hair systems for a total of about 3 mil hairs.
Included: Exported hair curves and guides created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6v16
** Please always use an updated Shave and a haircut release to avoid rendering issues.
***********************
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output. To get better quality images you can increase the Arnold settings up to your machine limit.
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)
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