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Schwarzbär (ANIMATED) (Fell) 3D-Modell

Oct 15, 2018
CheckMate Pro Zertifiziert
Maya 2018  |  Arnold
3D Modell Spezifikationen
11,464 Polygone
11,555 Scheitelpunkte
Polygonal Quads only Geometrie
non-overlapping Unverpackte UVs
Produkt ID: 1331602
426 Produkte
Seit 2005
High Detailed Photorealistic Black Bear; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
- eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose (rigged) and the signature/preview poses (referenced to the main rig), in separate maya files.
--11 High resolution textures::
Measurement units: centimeters
Formats included:
-Maya 2018- - default RIG (maya 2018 ascii) signature/preview pose - referenced to the main rig - (maya 2018 ascii) from standard to upright position - animation file (maya 2018 ascii)* run - animation file (maya 2018 ascii)* walk- animation file (maya 2018 ascii)* walk/roar- animation file (maya 2018 ascii)* - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
*check out the animations in the image preview section (360) and/or downloadable preview videos
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Polycount (quads):
Bear main mesh: 8276
eyeballs/corneas: 224
gum-teeth: 2760
tongue: 204
background plane: 1
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..
4 fully editable animation sets have been included in maya 2018 ASCII (referenced to the main rig) to make them easier to use and edit: - walk animation file - 40 frames (loop) - run animation file - 16 frames (loop) - walk/roar animation file - 80 frames (loop) - from standard to upright position - 215 frames
*check out the animations in the image preview section (360) and/or downloadable preview videos - note that the animations in the 360 image section are not showing the real fps.
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 4 minutes for a 1480x800 frame)
--3 different hair systems for a total of about 2.5 mil. hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created wit
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