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American Bison GROUP (PELZ) (RIGGED) 3D-Modell

durch cgmobile
3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
3ds Max 2015  |  V-Ray 3.2
Other
3D Modell Spezifikationen
16,450 Polygone
17,000 Scheitelpunkte
Polygonal Geometrie
Texturen
Materialien
UV-kartiert
Mixed Unverpackte UVs
Manipulierten
Produkt ID: 1097678
611 Produkte
Seit 2009
High Detailed Photorealistic American Bison GROUP(FUR)(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This models is completely UVunwrapped and smoothable, rigged in skin pose.
Frame - 0 - skin pose
Frame - 10 - the preview pose
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model:
adult - 160 cm. on the sholder.
baby - 90 cm. Height.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count of adult is 550 000 hairs - 5 hair and fur nodes.
For the bison baby is 786 000 hairs - 5 hair and fur nodes.
To render this scene you must have at least 16 GB of RAM.

The working .PSD files are included in the OTHER zip file,so you can change any color of the skin,or
if you want you can remove the dirt spots from the skin.
The working .PSD files for the fur mask are included too,so if you want ,you cam make the bodys fur
more ranndom.

The animations are not included.They are only for preview.
*********************************************

textures:

bison_body_bump_second_map.jpg. (4096x4096)
bison_body_color_map.jpg (4096x4096)
bison_body_bump_map.tga (4096x4096)
bison_eye.jpg (900x900)
bison_horn_color_map.jpg (2048x2048)
bison_horn_reflection_map.jpg (2048x2048)
bison_teeth_base_bump.jpg (2048x2048)
bison_teeth_base_color.jpg (2048x2048)
bison_teeth_bump.jpg (2048x2048)
bison_teeth_color.jpg (2048x2048)
bison_tongue.jpg (1024x1024)

Hair and Fur black/white maps

bison_back_legs_distribution_map.jpg (2048x2048)
bison_fur_color_map.jpg (4096x4096)
bison_head_clump_map.jpg (2048x2048)
bison_head_distribution_map.jpg (2048x2048)

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ADULT TOTAL: Vertices :11 008 / Polygons :10 080
BABY TOTAL: Vertices :6013 / Polygons :6390
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 Morph targets - (open/close eyes,neck korection)

NOTE: Vray is required for the Max scene.
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