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USA, Hochauflösende 3D-Reliefkarten 3D-Modell

durch AridOcean
$240
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2009
FBX 2006
OBJ
Textures and masks

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3D Modell Spezifikationen
Produkt ID:546390
Veröffentlicht:
Geometrie:Polygonal
Polygone:884,449
Scheitelpunkte:443,579
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Unknown
Künstler
TurboSquid Mitglied seit January 2006
Derzeit verkauft 48 Produkte
Erfolge:
Produktbewertung
1 Übermittelte Bewertung
kingandcountry
Aug 24, 2016
great
Beschreibung
The set contains three models: a relief map of the coterminous United States with surrounding area, a separate relief cutout of the state area, and a separate plain cutout
of the state outline.

The map projection is Lambert Azimuthal Equal-Area -100/40. Geographic extents: W:-125; E:-40; S:14; N:50.

The 3D relief is taken from reprojected NASA shuttle radar topography data, with the elevation exaggerated.
The relief is baked into a 750x586 mesh with 884449 polys, 443579 vertices (for the main map).

An additional 16-bit bump texture is used for fine-grained detail.

The texture is rendered from color processed NASA satellite images. Included are borders, cities, interstate highways, rivers and water areas.

Separate b/w texture masks are included for:

- state area
- state exterior
- land/ocean areas
- rivers and inland water areas
- cities
- interstate highways
- borders
- ocean floor depth

A multi-layered material (3ds Max version only) together with the provided texture masks allows extensive changes to the appearance of the map.
Possible customizations include different colorings or complete removal of separate features like cities or borders, or different colorings for
the state area and the surroundings.

A description of the multi-layered material and texture masks can be found in the accompanying PDF-manual.

Previews are rendered with mental ray, but the project uses only standard materials.

The .obj and .fbx versions will require new texture assignments after import.
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