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Manipulierter Karikatur-Mann 06 Clipart Guy 3D-Modell

$79
oder
3D-Modelllizenz: Standard    Upgrade-Lizenz
Jan 17, 2012
CheckMate Pro Zertifiziert
FORMATE
NATIVE
3ds Max 2009  |  Default Scanline
PSD texture sources
Layered TIFF texture sources
Andere Dateien
tguy6_AnimatedScenes.zip
3D Modell Spezifikationen
2,107 Polygone
2,193 Scheitelpunkte
Polygonal Quads only Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Manipulierten
Animiert
Produkt ID: 643176
186 Produkte
Seit 2005
( Originally created with 3ds Max 2009 )
Suitable for use in broadcast, animation shorts, clipart, advertising.
Content from the scene:
- Main character with 4 body textures and 3 head textures.
- Glasses, suitcase, laptop, smartphone, ballpoint, mug, chair and desk.

|| CONCEPT & DESIGN ||

This scene and rigged character contains a complete set for business man cartoon ClipArt style; expressing simplicity, clean design and high quality. Its basic shapes gives this cartoon versatility to represent a wide range of ages. He is wearing a semi-formal attire with a white shirt, fine gray trousers, a blue tie and black shoes. He's also wearing black glasses. The character is suitable for many nationalities, Asian, European, American, and many others. This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.

|| SPECS ||

This model contains 2 separate character objects + 9 accesories objects.
2107 polygons with TurboSmooth OFF
16,072 polygons with TurboSmooth ON (set to 1 iterations.)
Standard materials only.
Rendered images with Default Scanline Renderer with Ray Trace active.

|| TEXTURES ||


1024x1024 JPG (12) - body(4), head(4), accesories (4)
512x512 JPG (3) - ballpoint, mug, smartphone
Handmade Editable Texture files (.PSD) are included)

|| GENERAL ||

Units used: Centimeters. Model is 63 centimeters tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| SETUP AND ANIMATIONS ||
Character body use Skin Modifier and Biped system for mesh deformation. See character instructions PDF from Preview section.

|| ADDITIONAL NOTES ||

File formats other than 3ds Max exported as base mesh (not smoothed)
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