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Manipulierte Offshore-Arbeiter 3D-Modell

FORMATE
NATIVE
Cinema 4D 14  |  Advanced Render
3ds Max 2013  |  Default Scanline
FBX 7.3
3D Modell Spezifikationen
49,353 Polygone
50,869 Scheitelpunkte
Polygonal Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Manipulierten
Produkt ID: 819043
92 Produkte
Seit 2009
8
All workers use the same rig.
So you can combine the parts and create your own versions.

To make this possible all the parts are stacked on top of each other. So when you want to use a character, pick the combination of parts you like and delete the parts that are not used.
Special note to Max users: look at the image showing the Layer Explorer. In the layer explorer you can find all the parts that are on top of each other.

Also consider that you can optimize your character when you use the coat. As the coat covers the shirt, sweater or overall you can delete the polygons that are covered by the coat.

The parts are:
Four different heads (two white, one black and one Asian)
Coat
One overall that can be combined with shoes.
One overall that can be combined with boots.
Helmet
Glasses
Ear protection
Shoes
Boots
Two sets of T-shirts and jeans
Sweater and jeans
Gloves

The models have been created according to world scale units.
Helmet, ear protection and safety glasses are separate objects. Each head has it's own set that fits.
You can use the workers with or without their coat or gloves.

The coat and overall come with two textures. One texture contains the orange/blue colors.
The other texture is greyscale. This texture can be combined in multiply mode with any color.
So it's very easy to use branding colors for the clothing of the worker.
The UV layout is clean. So it's also simple to add company logo's.
Beside the overalls there are also two sets of jeans with shirts.
One colored shirt and one white shirt that can be combined in multiply mode with any color.
One shirt with a safety vest on top
One sweater and jeans with or without safety vest.
The sweater without safety vest can be changed into any color.
The helmet comes with a dirt map which can be combined with any color.

The models have been created with Cinema 4D version 15 and are compatible with version 12+
All objects contain quad faces only.
The body parts consist of 2500 to 2700 polygons.
The heads consist of 1626 polygons.
For close up shots the objects can be smoothed with a subdivision surface object.

There's also a special version included for the Cinema 4D plugin 'People in Motion'.
Just create a male character setup and drop the PIM version of this character in the
PIM man object. The helmet and glasses can be attached just like the other PIM attributes.

The FBX and Max conversion contain all the objects and the joints with the skin weighting. IK rig with controllers has not been set up in Max yet.

Textures included:
Head color, normal and specular 4096x4096
coat color, normal and specular 2048x2048
coat safety color, normal and specular 2048x2048
coat striping color 2048x2048
coat striping alpha 2048x2048
gloves color, normal and specular 1024x1024
helmet dirt 1024x1024
iris color 512x512
eye lashes alpha 400x400
overall color, normal and specular 4096x4096
overall safety color, normal and specular 4096x4096
safety shoes color, normal and specular 1024x1024
safety boots color, normal and specular 1024x1024
skin man color, normal and specular 4096x4096
jeans and shirt color, normal and specular 4096x4096
jeans and shirt safety color, normal and specular 4096x4096
jeans and sweater color, normal and specular 4096x4096
jeans and sweater safety color, normal and specular 4096x4096

The harbour scene, used to create the image in which you see the workers in their environment, is not included.

!!! UPDATED !!!

2013-06-15
Added Asian head
Adjusted the coat so that i
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