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Mel, nackt 3D-Modell

durch dmk76
$399
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
3ds Max 2015 V-Ray 3.40
ZBrush 4R6
3ds Max 2015 mental ray

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3D Modell Spezifikationen
Produkt ID:895500
Veröffentlicht:
Geometrie:Polygonal Quads/Tris
Polygone:19,987
Scheitelpunkte:20,684
Texturen:Yes
Materialien:Yes
Manipulierten:Yes
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit June 2008
Derzeit verkauft 48 Produkte
Erfolge:
Produktbewertung
4 Übermittelte Bewertungen
Beschreibung
Non-rigged version: id 933437

Mel was originally sculpted in Zbrush 4R6, then re-topologized to have clean and animation friendly topology and imported into 3ds max 2015. The final version of ZTL file is included.

Rigging is done using biped plus skin and skin morpher modifier to correct problematic areas. Biped has three twist links everywhere: upper arms, forearms, thighs and calves. Blended morph system with graphic user interface is used for facial animation.

All textures were painted by hand in photoshop in sufficient sizes (up to 8192 pixels). Most textures come in lossless tif and psd (with layers) formats. For displacement OpenEXR format, generated in Zbrush, is used. More information about textures is on the last preview image.

Some presentation images are rendered with vray, some with mental ray.

Mental ray: The simplest lighting scheme is used to render the preview images three shadow mapped spots. Very fast rendering.

Vray: GI is on. Couple of vray lights plus dome light with HDR image are present.

All hairstyles, the eyebrows and the eyelash are native3ds maxs hair and fur modifiers. Hairs are not based on splines, but use guides instead.

Some more data about the main mesh (body object) :
7033 polys, 7059 verts, All quads except two small tris inside the nose.

Units are centimeters. Mels height is 170 cm. All images are rendered in single pass, no compositing or any other post is used.

Updated in November, 2018
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