Tool Cabinet is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (1 Object)
|| Geometry || 1956 Tris 989 Polys 1224 Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:47'' x L:21'' x H:40'' Model centered at the origin All materials and objects named appropriately Tested in the Unreal Engine 4 Tested in Marmoset Toolbag No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
-2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped
-a Photosohp .psd with a color ID map, curvature map and more also included to make editing the texture easier.
|| Bonus ||
The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.