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Realistischer menschlicher Schädel 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
Maya 2018  |  Arnold 5
ZBrush 4R7
FBX
OBJ
AO.1001.tif
AO.1002.tif
AO.1011.tif
diffuse.1001.tif
diffuse.1002.tif
diffuse.1011.tif
Displacement1.1001.tif
Displacement1.1002.tif
Displacement1.1011.tif
Displacement2.1001.tif
Displacement2.1002.tif
Displacement2.1011.tif
Gloss1.1001.tif
Gloss1.1002.tif
Gloss1.1011.tif
Gloss2.1001.exr
Gloss2.1002.exr
Gloss2.1011.exr
normal.1001.tif
normal.1002.tif
normal.1011.tif
Roughness1.1001.tif
Roughness1.1002.tif
Roughness1.1011.tif
Roughness2.1001.exr
Roughness2.1002.exr
Roughness2.1011.exr
Andere Dateien
Read me.txt
Vorschau
3D Modell Spezifikationen
11,389 Polygone
11,266 Scheitelpunkte
Polygonal Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Produkt ID: 1325988
2 Produkte
Seit 2018
Manually sculpted and textured, highly detailed human skull. Ready for high-quality rendering.- Sculpted in Zbrush from reference images. - Retopology and UVs made in Maya. - Diffuse, normal and displacement maps baked in Zbrush from polypainted high-resolution sculpt. - AO and custom roughness/gloss maps made in Substance Painter.- Uses UDIMs for texturing|| Polygon Count ||- Low-resolution mesh:11 389 polys - Medium-resolution mesh:35 390 polys- High-resolution decimated mesh:2 148 590 polys- Full-Resolution Zbrush Sculpt: 32 106 752 polys|| Textures||- All textures are 4K- 3 UDIMS for each type of texture- All 'tif' files as well as 2 alternate 'exr' gloss and roughness files|| Other relevant notes ||- Includes displacement maps for high-detail renders. The Maya scene file included has been optimized for rendering with Arnold. Although you can still use the maps on any renderer.- All maps included require a 3D package that can handle UDIMs. Most 3D packages are UDIM-compatible, like Maya, 3DS Max, Marmoset Toolbag, etc. - Includes a render-ready Maya scene with lights, 2 different LOD meshes, a decimated high-resolution mesh, a Zbrush tool of the original sculpt for baking of new textures/ LODs and texture maps.- No skull interior or teeth roots. Not sculpted from a 3D-scanned base.
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