High detailed realistic giraffe model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references. Smoothable mesh with quads mostly. Mouth is openable and have all inside stuff. Hooves, eyes, gum, teeth and tongue are separated meshes. Tail, mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox). The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations. Full rig description available to free download in Additional Files section.