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Arai GP-7 SRC Style Rennhelm 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
3ds Max 2018  |  Default Scanline
FBX
OBJ
OBJ (Keyshot)
Andere Dateien
Arai_GP-7_SRC_ABP-PSDTemplates.zip
Arai_GP-7_SRC_ABP-RenderAssets.zip
3D Modell Spezifikationen
16,238 Polygone
16,799 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Texturen
Materialien
UV-kartiert
non-overlapping Unverpackte UVs
Produkt ID: 1580851
26 Produkte
Seit 2014
2
High-poly, ultra-realistic racing helmet model in the style of Arai GP-7 SRC with textures and templates.

The helmet is modeled in low-poly, but high-poly versions can be generated with ease by increasing the subdivision level. I suggest using subdivision Level 1 or 2 depending on the size and the original polycount of the object. A subdivision modifier is applied by default in both the native 3DS Max and Keyshot optimized OBJ formats, but you may need to add the modifier manually in case you import from other exchange formats (FBX, standard OBJ).

The scenes contain 63 objects. (The objects are grouped.)

Mesh Totals (without subdivision):
============================
Polygons: 16238
Vertices: 16799

Real-word scale (without HANS):
============================
Length: 333 mm
Width: 257 mm
Height: 266 mm

Texture resolution
============================
helmet_diffuse.tga: 8192 x 8192 | Diffuse map (Helmet)
hans_diffuse.tga: 2048 x 2048 | Diffuse map (HANS)
padding_diffuse.tga: 4096 x 4096 | Diffuse map (Interior Pad)
helmet_opacity.tga: 8192 x 8192 | Opacity map (Helmet)
tearoff_opacity.tga: 8192 x 8192 | Opacity map (Visor)
helmet_displacement.tga: 8192 x 8192 | Displacement map (Accessories)

Every object of the helmet is UV mapped and textured. The textures are high resolution perfect for large scale design projects and even for extreme close-ups. The textures are exported in TGA 24bit format, the rendering assets (logos and labels) are PNG files.

The rendering scene, materials and settings I used are NOT included, the 3D scene comes with standard materials. However, a Keyshot optimized OBJ file is included as exchange format, so you can make your own renders quickly.

For more details please download the documentation.
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