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Pharao 3D-Modell

3D-Modelllizenz: Standard    Upgrade-Lizenz
FORMATE
NATIVE
Maya 2020  |  Arnold 6.0
3ds Max 2017  |  V-Ray 3.50.04
OBJ
3D Modell Spezifikationen
148,649 Polygone
153,237 Scheitelpunkte
Polygonal Quads/Tris Geometrie
Texturen
Materialien
UV-kartiert
overlapping Unverpackte UVs
Produkt ID: 1284973
175 Produkte
Seit 2002
56
65
clothing and materials are based on historical depictions for a possible accuracy on the look.
It is 100 cm in height.


Textures ;

-Church_HarvestLobby.hdr       1000*500 pixels
-p_base_bump.tif                        1024*1024   pixels                  
-p_base_diff.tif                            1024*1024   pixels      
-p_base_roughness.tif                1024*1024   pixels      
-p_base_spec.tif                         1024*1024   pixels      
-p_collar_diff.tif                           4096*4096 pixels
-p_collar_mask.tif                      4096*4096 pixels
-p_collar_norm.tif                        4096*4096 pixels
-p_eyeball_bump.tif                   1024*1024   pixels
-p_eyeball_diff.tif                        2048*2048 pixels   
-p_eyeball_mask.tif                   2048*2048 pixels   
-p_gold_bump.tif                      2048*2048 pixels
-p_gold_diff.tif                           2048*2048 pixels
-p_head_bump.tif                     4096*4096 pixels
-p_head_diff.tif                         4096*4096 pixels
-p_head_disp.exr                      4096*4096 pixels
-p_head_gls.tif                         1024*1024   pixels   
-p_head_spec.tif                     4096*4096 pixels
-p_iris_bump.tif                        2048*2048 pixels
-p_nemes_bump.tif                  6144*6144 pixels
-p_nemes_diff.tif                      6144*6144 pixels
-p_nemes_disp.exr                  6144*6144 pixels
-p_nemes_spec.tif                   6144*6144 pixels
-p_tunic_bump.tif                     6144*6144 pixels
-p_tunic_diff.tif                         6144*6144 pixels
-p_tunic_disp.exr                     6144*6144 pixels


for .obj users ;

eyelashes object needs NO subdivision.

nemes , tunic and head objects uses displament maps for subdivision. (p_head_disp.exr , p_nemes_disp.exr , p_tunic_disp.exr )

Rest of the objects need at least 2 subdivisions.
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