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Maus Statue 3D-Modell

$19
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Aug 14, 2019
CheckMate Pro Zertifiziert
Cinema 4D R20 Default Scanline
Lightwave 2015.3 Default Scanline
3D Studio
OBJ

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3D Modell Spezifikationen
Produkt ID:1435783
Veröffentlicht:
Geometrie:Polygonal Quads/Tris
Polygone:11,031
Scheitelpunkte:9,535
Texturen:Yes
Materialien:Yes
Manipulierten:No
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Yes, non-overlapping
Künstler
TurboSquid Mitglied seit January 2002
Derzeit verkauft 139 Produkte
Erfolge:
Produktbewertung
Unrated
Beschreibung
Mouse Statue 3D Model.

Model created in Cinema 4D and Lightwave 3d

Created from scanned data.

High resolution, fully detailed and textured Mouse Statue.
Detailed enough for close-up renders. Comes with detailed textures.
Originally modelled in Cinema 4D. Final images rendered with Cinema 4D.
This model has been created to real world scale giving very accurate detail and dimensions.
Extreme care has been taken to keep polygon count to a minimum to ease render times.
Cinema 4D and Lightwave 3d version comes with scene files with object parented to null object.
Part and surface names set for ease of use with no confusion.

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Main features:

This model is suitable for use in broadcast, high-res, advertising, design visualization etc.
The model is an accurate with the real-world size and scale. Model resolutions are optimized for polygon efficiency (in Cinema 4D & Lightwave 3d the Subpatch Level function can be used to increase/decrease mesh resolution if necessary).
No special plugins needed to open scene.
Created with Cinema 4D

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File formats:

Cinema 4D .C4D
Lightwave 3d .lwo
.obj
.3ds

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Notes:

* Cinema 4D and Lightwave 3D scene files are included.
* Unit system is set to metric.
* All textures and materials are included and assigned to their relevant objects

* 5 textures are included:-

Mouse_AO .png 4096 x 4096
Mouse_C .png 4096 x 4096
Mouse_B .png 4096 x 4096
Mouse_N .png 4096 x 4096
HDRI

Polycount:

Subpatch 1

11031 faces and 9535 vertices
Quads 8035
Triangles: 2996

Subpatch 2

* 44124 faces and 38134 vertices

* Previews rendered in Cinema 4D
* Originally rendered in R20 but is backwards compatible.

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