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Rotschwanzbussard 3D-Modell

durch triduza
$299
oder
Royalty Free Lizenz
- Alle erweiterten Verwendungen
Mitgelieferte Formate
Nov 13, 2017
CheckMate Pro Zertifiziert
Maya 2016 mental ray
OBJ
FBX
Other 1.0

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3D Modell Spezifikationen
Produkt ID:1216250
Veröffentlicht:
Geometrie:Polygonal Quads only
Polygone:156,320
Scheitelpunkte:163,713
Texturen:Yes
Materialien:Yes
Manipulierten:Yes
Animiert:No
UV-kartiert:Yes
Unverpackte UVs:Mixed
Künstler
TurboSquid Mitglied seit September 2007
Derzeit verkauft 250 Produkte
Erfolge:
Produktbewertung
Unrated
Beschreibung
Rigged 3D model of Red-tailed Hawk or Chickenhawk 'Buteo Jamaicensis ' created in Maya 2016.
4th Generation Rig.
Units: cm.
Real-world scale.
Rig is scaleable.
Feather's scale can be adjusted separately for each feather.
Clean topology with quad polygons only.
All objects properly named.
Model fully rigged and ready for animation.
Please watch attached videos with rig preview.
Also rig's readme file attached.

Animation Baker for Triduza's Rigs of 4th Generation included.
Animation made in Maya can be exported to FBX just in 2 clicks.
Please watch video FBX_Export_Example with tool's preview. Tested with Cinema4D.
Animation in video not included to this product!

MODEL NOT ANIMATED !
(watch Product 1220302 for animation)

Model Exported to .fbx format (without rig).
Model Exported to .obj format (without rig).

Files:
Red-tailed Hawk_pose - contains 10 poses,
using Red-tailed Hawk.mb as reference.

Recommended to hide layers L_fine_feather_Controls, R_fine_feather_Controls, Tail_fine_feather_Controls to see main controls more clear and unhide them for fine feather tuning.
Recommended to keep joints hidden.
To reset pose select all controllers and set attributes to zero.
Special controllers for wings and tail folding, eyes closing and iris size, auto feather flickering controller.

Polygons:
Faces: 156320
Vertices: 163713

Textures:
body_diff.tga(4096x4096)
body_normal.tga (4096x4096)
body_opacity.tga (4096x4096)
body_reflection.tga (4096x4096)
body_specular.tga (4096x4096)
feathers_bump.tga (4096x4096)
feathers_diff.tga (4096x4096)
feathers_opacity.tga (4096x4096)
feathers_specular.tga (4096x4096)
feathersback_diff.tga (4096x4096)
Pool_BW.tga (2048x1024) environment map

Rig controls (full description in readme.txt) :

MainControl - contains attributes for wings and tail folding controls, feather tips flickering and model size
Body_Control
Belly_Control
Tail_Control
L_Main_tail_feather_Control1_1-4, L_Main_tail_feather_Control2_1-4, R_Main_tail_feather_Control1_1-4, R_Main_tail_feather_Control2_1-4, C_Main_tail_feather_Control1-4
L_Tail_feather_Control1_1-4..6_1-4, R_Tail_feather_Control1_1-4..6_1-4
L_Upcovert_tail_main_feather_Control1_1-2, L_Upcovert_tail_main_feather_Control2_1-2, R_Upcovert_tail_main_feather_Control1_1-2, R_Upcovert_tail_main_feather_Control2_1-2, C_Main_tail_feather_Control1-2
Tail_bottom_coverts_Control
Neck_Control1-4
Head_Control, Beak_Control, Throat_Control, Tongue_Control1-4
L-R_Eye_Control - contains attributes for Iris Size, Close Eye and Eye Membrane controls
L-R_Wing_Control1-5, R_Wing_Control1-5
L-R_Main_feather_Control1_1-4..6_1..4
L-R_Upcovert_main_feather_Control1_1-2..6_1-2
L-R_Botcovert_main_feather_Control1_1-2..6_1-2
L-R_Primary_feather_Control1_1-4..10_1..4
L-R_Secondary_feather_Control1_1-4..10_1-4
L-R_Tertial_feather_Control1_1-4..4_1..4
L-R_Scapular_feather_Control1-2
Hood_feather_Control1
L-R_Upleg_Control
L-R_Knee_Control, L-R_Foot_Control
L-R_Finger1_Control1-3..2-4..3-5..4-2
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