A high quality model of a modern restaurant ready to enhance the quality of any of your rendering or real-time game projects. The model is created as a seamless package, simply pivot the door objects to open or look through a window and the interior will greet you seamlessly.
Model settings: This model has been meticulously checked for errors and issues several times over to ensure quality and error free operation. As with all products in my library all entities have proper names, applied origin points etc.
This models object settings are as follows:
Origin point for all mesh objects: 0,0,0 Rotation point for all mesh objects: 0,0,0 Object scale for all mesh objects: 1,1,1
Built for subdivision: No Polygon type: Quads/Tris Full light setup included: Yes, ready to render just as previews, drop in a camera and your ready to go.
Number of mesh objects: 9 Number of light objects: 35 Number of camera objects: 0 Number of materials: 3
Name of mesh object(s): Ceilings Doors ExteriorWalls Floors GlassPanes InteriorWalls Lamps WallTrim Windows
Name of material(s): Restaurant_Mat LampLights_Mat GlassPanes_Mat
Name of Lamp(s): AreaLightX(32 area lights with the name AreaLightX, X being the number 1 through 32) Sun01 Sun02 Sun03
Formats provided: .Blend, .DAE, .OBJ, .FBX
Scale: The model is created in real world scale to make inclusions into projects easy. Below you can find model specific measurements in both metric and imperial. All measurements are rounded up to two decimal points.
Software usage: This model is made using Blender with intent for export to intermediary formats such as .FBX, as with all my products the files contain no software specific content that would impede your workflow no matter what software solution happens to be your choice.
Rendered previews: Previews were rendered using the Cycles rendering engine and have had no post work done to them after the rendering process.
Thank you for your consideration and interest in this product. -Symmetria