I noticed from working on retail visualisations that other models tended to be very high poly, and once multiple instances were put in a scene, the scene often became very clunky and difficult to work with (i.e. lagggggg).
Based on this I built this model to be as low poly as possible, with rendertime smoothing provided by a hypernurbs to give nice results, so is efficient to work with. Set your hypernurbs subdivisions to editor 0 and renderer 3 and keep on flying!
See images for the base poly mesh and hypernurb smoothed mesh.
The six textures pictured are included to give a range of finishes, these are all based on simple native C4D textures (textures only included for C4D version - other formats are geometry only):
Gloss White Gloss Pearlescent Cyan White Foam Dark Grey Foam Stripy Yellow/Black Muslin-ish
The renders were produced with the standard Cinema 4D renderer, and the scene shown is included along with a separate scene file containing a single mannequin at 0,0,0 ready to be used as an Xref or for instancing easily within your project.