Conceptual 3D-model / topological sculpture of a horned head of dragon. Sculpted, modeled via Blender 2.76. Rendered via Blender Cycles.
The mesh of the head (without eyes and backdrop round shield) includes 5,291 vertices and 5,278 faces.
Native BLEND file contains lighting and render setups in Cycles mode, and also node shaders / materials (only in BLEND file!) as shown at #1,2 thumbnails. OBJ and FBX formats exported from Blender and submitted as a meshes/objects as shown on #3-5 thumbnails and #6-8 turntables.