*** Updated on December 27, 2019 - Model and Textures improved - Maya 2018 Arnold version added - Steemcell version added ***
*** General - Detailed wounded man character - Maya version with Arnold subsurface scattering - PBR materials (game ready metallic workflow) - Specular workflow (ready for 3d Max, Cinema4D, Blender, etc) - Real world scale - Units: X 175, Y 185, Z 34 centimeters - Scene objects are organized by groups and layers - All seen in presentation images are included. Files, Models, shaders, lights etc. All named correctly in a clean hierarchy.
*** Model - Model contains separate objects like in real world. Body, eyes, etc are separated objects. - Polygon count 52,628 - Model is mostly quads with very low number of triangles. - No ngons
*** Textures Maya 2018 Arnold with Subsurface Scattering : 8192*4096 diffuse.jpg 4096*2048 mid.jpg 2048*1024 deep.jpg 81924096 shallow.jpg 4096*4096 broadDis.EXR 81924096 specular.jpg 4096*2048 bump.jpg 5000*2500 TS_HDRI_Studio_Product.exr (free .exr studio light)
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