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- Photorealistic lamp. - Executed in 3d max 2009. - All textures and materials needed for the rendering found in the archive. -Gamma 2.2 -Correction of textures and materials mood in 3d max, as well as tiling textures because of possible problems with the display of textures and materials in other programs distinct from 3d max and Vray -So there is an archive with de scene full studio tuned light.