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- Photorealistic bollard. - Executed in 3d max 2009. - All textures and materials needed for the rendering found in the archive. - Smoothing modifier is stored in the stack for convenience. -Gamma 2.2 -Correction of textures and materials mood in 3d max, as well as tiling textures because of possible problems with the display of textures and materials in other programs distinct from 3d max and Vray -So there is an archive with de scene full studio tuned light. -For all questions with regards to the model, you can contact me through the administration of the site, if you want something to fix or correct, if something does not work