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Panzer 1 - Panzerkampfwagen I - Sd.Kfz.101 Panzer I

$250
or
Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sd.kfz.", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2015 mental ray
FBX
OBJ
Other

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3D Model Specifications
Product ID:942058
Published:
Geometry:Polygonal
Polygons:625,729
Vertices:606,206
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since May 2009
Currently sells 1 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "sd.kfz.", is not affiliated with or endorsed by the original rights holders.

Description
The Panzer I was a light tank produced in Germany in the 1930s. The name is short for the German Panzerkampfwagen I ('armored fighting vehicle mark I'), abbreviated PzKpfw I. The tank's official German ordnance inventory designation was SdKfz 101 ('special purpose vehicle 101').


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-This model is a polygonal model only, not subD suitable.

-Fully UV'ed and textured, textures and UV templates included.

-All objects have the pivot in their true world location in case of moving object or centred in case of static objects.

-UDIM numbers used for textures (1001-1002-etc)


Since all pivots are in the correct position it's easy to animate this model should there be a need. I've also included a base model for the track so it's easy for any user to make their own animated tracks as well.

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UDIM and texture info:

Hull: 1001
4K - COL - SPEC - BUMP - NORM

Turret: 1002
4K - COL - SPEC - BUMP

Hull details: 1003
4K - COL - SPEC - BUMP

Fenders: 1004
4K - COL - SPEC - BUMP

Suspension: 1005
4K - COL - SPEC - BUMP

Interior: 1006
4K - COL

Some minor unimportant parts have overlaying UV's, the rest is all laid out separately.

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Scene info:
-Model
-Spare track model
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