SPRING SALE! 30% OFF Selected items only.. Sale ends in days hours minutes seconds.

Fibermesh Hair #1

$40$28
or
Royalty Free License
- All Extended Uses
Included Formats

Don't see the file format you need?

Free File Format Conversion
Previews

Complete Confidence

Have questions? Chat with us now.

Live Chat Now 24/7
3D Model Specifications
Product ID:941240
Published:
Geometry:Polygonal
Polygons:1,404,833
Vertices:1,545,560
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since February 2013
Currently sells 1 products
Achievements:
Product Rating
Unrated
Description
Very high poly fibremesh hair. Made to fit Daz Michael 4 figure but can be scaled to fit other figures fairly easily.

I recommend using a wig cap with transparency on the edges, or editing the head texture to hide the scalp. As you can see in the previews I mostly try to focus on getting a nice transition on the ends of the hairs instead of focusing on the roots. I also mostly focus on the bang/fringe area more, which is why the back is more roughly made.

I make these to use in my CG portraits, most of which I use a 3/4 view in so I pay more attention to getting the silhouette from that view the way I like than a whole head.For that reason I wouldn't recommend my fibremesh hair for any kind of animation.

There are two material sections, the main hair and then there are highlights in the fringe. They are just a bit lighter than the rest of the hair in the main previews.

In most of the renders I have a solidifier modifier on in blender, but I've also supplied a file without the solidifier modifier (the final preview is example). You can take that into your modelling program and apply your program's equivalent of a solidifying modifyer to change the thickness of the strands if you'd like, in the previews I have it set to a thickness of 0.00005 in Blender.
Related Products