One of the most iconic villains of all time, Darth Vader. He is low-poly, UV un-wrapped, and texture mapped. Ideal for use in most modern game engines.
Texture maps were created using Substance Painter. They are not in a format native to any one 3d program. Texture maps must be applied to the necessary material channel in your 3d program of choice to achieve a desirable result.
Textures maps for the character model have been split into 3 parts. The body/armor at 4096x4096, the cape/robes at 4096x4096, and the lightsaber at 2048x2048. Textures maps are in PNG format and include diffuse(base color), normals (for DirectX), metallic and roughness (for PBR physically based rendering shaders), specular and gloss (for standard shaders), height, and emissive. Should cover all you basic needs. Enjoy!