3D model of Tursiops Truncatus 'Common Bottlenose Dolphin' created in Maya 2013. Real-world scale. Clean topology with quad polygons only. All objects properly named. Model fully rigged and ready for animation. Please watch attached video with rig preview. Also rig's readme file attached. Only teeth and eyes have overlapping UV's, all other parts non-overlapping.
Scene include 2 Environment setups, simply switch on/off layers with studio or underwater lights.
Model Exported to .obj format.
Polygons: Faces: 9056 Vertices: 10095
Textures: body_bump.jpg (4096x4096) also used as bump map zstudiolight.tga (1024x1024) environment map
Body_Control - controls body position and rotation
Neck_Control1-2 - control neck rotation Head_Control - controls head rotation
Jaw_Control - controls jaw opening Tongue_Control1-4 - control tongue rotation and stretch
lEye_Control - left eye taget rEye_Control - right eye target liris_Control - left eye's iris size riris_Control - right eye's iris size leyelids_Control - close left eye reyelids_Control - close right eye
Tail_Control1-2 - control tail rotation
lFin_Control1-2 - control left fin rotation rFin_Control1-2 - control right fin rotation
DorsalFin_Control - controls dorsal fin rotation
lFluke_Control1-2 - control left fluke rotation lFluke_Control1-2 - control right fluke rotation