- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "huawei", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
In the folder'maps' you will find all the maps and the HDRI, used for rendering. Based on subdivided geometry (turbosmooth). No turbosmooth: 35474 vertices, 32024 polygons. With Turbosmooth on=2 : 475680 vertices, 920026 polygons.
01.Huawei_Ascend_G526_homescreen.jpg - 400 x 730 px. 02.Huawei_Ascend_G526_radial_relect.jpg - 2000 x 2000 px.
NOTE: Vray is required for the Max scene. The .3ds,.fbx formats are geometry with texture Mapping coords. Standart materials with the map paths are attached. The 'obj.zip' is only geometry with texture Mapping coords.No materials attached. You can take the maps from the .max.zip. and use them.