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3D Model License: Standard    Upgrade License
FORMATS
NATIVE
3ds Max 2014  |  mental ray
ZBrush 4R6
FBX 2012
Environment map
Displacement map
Color map
Mask map
Subsurface map
Other Files
skinplus.mi
Previews
3D Model Specifications
12,434 Polygons
12,385 Vertices
Polygonal Geometry
Textures
Materials
UV Mapped
non-overlapping Unwrapped UVs
Rigged
Animated
Product ID: 806247
4 Products
Since 2008

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Eyeball model created in zbrush. Rendered, rigged and animated in 3Ds Max 2014. Everything you need is included.

A morph target is used to dilate the eye. The eye is also parented to look at controller.

There is .ztl file for you edit the model to your liking and resolution.

I used the skin plus shader for the SSS.
You just need to place the included shader in c:\Program Files\Autodesk\3ds Max ????\nvidia\shaders_autoload\mentalray\include\
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