- Quality skin deformations in areas like shoulders / thighs / buttocks (video demo). - Combinable facial morphs for expressions and lip-synching. - Biped skeleton. - Cloth set up and ready for cloth simulation. - Different hairstyles. - Quality accessories. - UV mapped body, hair and cloth. - High resolution textures / normal maps, up to 4096x4096. - Cloth and lips color easy to change. - Mental ray materials. - Objects organized in layers with clear descriptive names. - Help file is included.
Seline is a 3D female character intended to be flexible, adaptable to different situations and different character styles. With emphasize in quality body skin deformations (see videos), allowing quite extreme poses with correct deformations of the skin, and with a high number of accessories included in the package. Several types of cloth allowing different garments to be combined in different ways, working well together and having realistic cloth deformations. And among the included accessories there are different types of eyeglasses, earrings and shoes. Special attention was payed to the quality of the accessories.
Seline can express a wide range of emotions through combinable morph targets and has also a set of morphs for lip-synch. Each element of the face can be controled separately: the mouth, eyebrows, eyelids, nostrils, in different shapes each and in separate morphs for the right and left side of the face. But also to allow a quicker setup there are morphs with both sides together, and shapes for a smile with mouth close and another with mouth open, giving at the same time freedom to control separately the eyebrows, eyelids, etc. to give different kinds of smile, like a suspicious smile, surprised smile, evil grin, etc.
Uses Mental ray materials, high resolution textures (some up to 4096x4096). To achieve a high level of detail there are individual normal and color maps for different parts of the body that have more detail, like lips, eyes, eyelashes, hands, nipples and genital area. And also a dedicated texture just for the face, to be able to reach as much detail as needed.
Three different hairstyles are included. They don't need strands simulation, they are polygon based and have dynamics through Cloth modifier.
The cloth needs very little or no setup at all. To make it easy to change the colors of the cloth their final colors are set in the material instead of being defined in the textures, this makes it simple to make any desired color combination.
It uses Biped as skeleton. All objects are organized in layers and with name conventions to make it easy to find the different accessories. There's a help file included to quickly understand how things work and are organized.