It's a high detailed photoreal retro Digital Cinema Camera, Digital Bolex D16
You can use Max 2010~20xx for rendering with Maxwell render and V-Ray. You can also use FBX, OBJ, STL, 3DS or vrayproxy formats for Polygonal tools and 3DM, IGS or SAT for Nurbs modeler like Rhino.
In case of FBX, there are two version included. (normal & triangulated version)
In .Max and .3DM file, there are the same named layers embeded. So if you need more subdivided mesh for some parts, you can easily change it from original Nurbs model. In my case, I used 3DM->FBX->3dsMax converting process.
And all parts have just one multi-sub Material, so you can easily convert to proxy file. There are some animated dummy objects to easy animation.
Object / Polygon / Vertex count is, (case of 3ds Max2013 file)
object 57 vertex 111613 polygon 80792
Camera setup, 3 textures are included with Studio Lighting Setup.