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wrought iron plant Stand

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Blender 2.68

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3D Model Specifications
Product ID:785203
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since August 2012
Currently sells 101 products
Product Rating
This is a wrought iron plant stand.
The poly count is quite high as the woven wood is geometry not a bump/normal map.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.

The model is four objects.
1. wrought iron legs.
2. Brass brackets and rivets.
3. Woven wood at the top and bottom.
4. Wooden frame.
The woven wood and the frame wood was kept separate so sub division / turbo smooth can be added to the frame only if added to the woven wood it would increase the poly count excessively.
The model is set to real world scale.
The origins have been placed at the base of the object.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

This product is not rigged.


1 x 3000 x 2139 diffuse PNGA
I used the diffuse texture as a bump map.
The UV's are overlapping, unwrapping this without overlapping the UV's and then texturing would have taken an considerable amount of time increasing the cost of this drastically. As this is a prop I tried to keep the cost down but kept the quality high.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.

Model is rendered in Cycles / Blender internal.
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