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All From Diffuse Advanced

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- All Extended Uses
Included Formats
Substance 1.0

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Product ID:744944
Alpha Channel:Yes
TurboSquid Member Since November 2004
Currently sells 3 products
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This is a very fast substance allowing you to get a full set (Diffuse+Normal+Specular+Ambient Occlusion) from a simple bitmap input (a simple texture).

In addition you can also add a decal and drive its opacity to tune the perfect result.

PArameters allow you to tune everything, down to the specular levels and colors!

All From Diffuse

Beside the Main Texture that you want to map and the Decal texture in case you want to add a decal,
these are the parameters you can tweak (they are self-explanatory, in parentesys there is an usage note if needed):

Decal Opacity
Specular Level In Low
Specular Level In Mid
Specular Level In High
Specular Level Out Low
Specular Level Out High
Specular Hue Shift (to change the specular colour, doesn't work in Unity)
Specular Saturation
Specular Luminosity
Specular Blur Intensity
Normal Map Intensity
Normal Map Inversed Y (On = OpenGL style, Off = DirectX style)
Normal Embossing Intensity
Normal Embossing Light Angle
Bake AO into Diffuse (this is strongly adviced unless you are using a shader with AO input)
AO Spread
AO Levels
AO Light Intensity
AO Light Angle
AO Light Distance
Make It Tile (toggle [on/off] the texture tiling algorithm)
Make It Tile Mask Precision
Make It Tile Mask Size
Make It Tile Mask Warping
Make It Tile Pattern Size Width
Make It Tile Pattern Size Height
Make It Tile Disorder
Make It Tile Size Variation
Make It Tile Octave
Make It Tile Rotation
Make It Tile Rotation Variation
Make It Tile Background Color
Make It Tile Color Variation
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