This is a very fast substance allowing you to get a full set (Diffuse+Normal+Specular+Ambient Occlusion) from a simple bitmap input (a simple texture).
In addition you can also add a decal and drive its opacity to tune the perfect result.
PArameters allow you to tune everything, down to the specular levels and colors!
All From Diffuse PARAMETERS
Beside the Main Texture that you want to map and the Decal texture in case you want to add a decal, these are the parameters you can tweak (they are self-explanatory, in parentesys there is an usage note if needed):
Decal Opacity Specular Level In Low Specular Level In Mid Specular Level In High Specular Level Out Low Specular Level Out High Specular Hue Shift (to change the specular colour, doesn't work in Unity) Specular Saturation Specular Luminosity Specular Blur Intensity Normal Map Intensity Normal Map Inversed Y (On = OpenGL style, Off = DirectX style) Normal Embossing Intensity Normal Embossing Light Angle Bake AO into Diffuse (this is strongly adviced unless you are using a shader with AO input) AO Spread AO Levels AO Light Intensity AO Light Angle AO Light Distance Make It Tile (toggle [on/off] the texture tiling algorithm) Make It Tile Mask Precision Make It Tile Mask Size Make It Tile Mask Warping Make It Tile Pattern Size Width Make It Tile Pattern Size Height Make It Tile Disorder Make It Tile Size Variation Make It Tile Octave Make It Tile Rotation Make It Tile Rotation Variation Make It Tile Background Color Make It Tile Color Variation