This highly detailed 'boom box' from the 80's is modelled on the Conion C100f Boombox modeled to scale with all buttons, switches and knobs as seperate geometry for easy animation.
The geometry 100% quads ready for subdivision and is fully UV'd layed out on to one tile. The names of the geometry contains either map1 or map2 to help easily distinguish the textures apart and select map2 shells and move if required. All geometry is intuitively named and grouped including special groups for pivot points of moving parts (aerials and tape decks).
This file contains the textures seen in the renders as 4k .tiff's and the Maya native version is setup with Maya's built in MIA shaders as seen in the renders. It is available as .mb (2012), .ma, obj & fbx (2012).