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3D Maru Pendant Light 10-18 model

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2013 Corona 1.6
3ds Max 2013 Default Scanline
3ds Max 2013 V-Ray 3.5
OBJ
Autodesk FBX 2013
Maru Pendant Textures.zip

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3D Model Specifications
Product ID:1205689
Published:
Geometry:Subdivision
Polygons:3,456
Vertices:3,497
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2007
Currently sells 110 products
Achievements:
Product Rating
Unrated
Description
3D model of Maru pendant light by L&G Studio. Globe size is 10 inches, pendant height is 18 inches.

***MODEL***
Pendant model is made from 6 polygonal objects. All objects are made with subdivision in mind and have Turbosmooth modifier applied. Turbosmooth is instanced for convenient usage. Objects are grouped for easy handling.
Model is made of quads and triangles. No N-gons were used. 99% of polygons, are quads.
Polycount:
Subdivision level - 0
Polys - 3 456
Verts - 3 497
Subdivision level - 2
Polys - 110 336
Verts - 55 345

***MATERIALS***
Materials are prepared for Corona, V-ray and Scanline renderers.
Materials originally were authored in 3ds Max for Corona renderer and converted to V-Ray. Due to differences between renderers and possible imperfections in conversion process, V-Ray output might look slightly different than in preview images.
Scanline and FBX files has only basic materials and will NOT render the same as in preview images.
OBJ file has no materials, but has UVW coordinates intact.

***TEXTURES***
Model has 4 textures of up to 4096 x 4096 resolution.
Textures are saved in PNG and JPG formats.
Textures are collected in one archive and are delivered in separate file. Unpack textures into the same folder as the model files and 3ds Max should pick up textures automatically.

***SCENE***
Model is scaled to proper real world dimensions. Scene units are in cm.
All objects, materials and textures are logically named.
All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
All texture paths are set to relative.
Objects are separated by materials and named accordingly.
All objects in MAX file are logically placed into layers.

***FILE FORMATS***
3ds Max - Corona
3ds Max - Vray
3ds Max - Scanline
FBX
OBJ - subdivided
OBJ - not subdivided

***GENERAL***
Modeled in 3ds max.
Preview images are rendered with Corona renderer.
Render scenes are not included.
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