3d Model of a Single Sofa Chair. The model has been built using a real object as a reference.
Completely UV mapped, smoothable, made with Maya. Ready to render. All UVs grouped into one 0 to 1 UV space. Suitable for every kind of rendering, close-up stills and animations.
Faces and vertices count: sofa_front_left_step number of faces = 156 sofa_back_left_step number of faces = 156 sofa_front_right_step number of faces = 156 sofa_back_right_step number of faces = 156 sofa_lower_block number of faces = 520 sofa_lower_pillow number of faces = 1616 sofa_upper_ring_lower_pillow number of faces = 480 sofa_lower_ring_lower_pillow number of faces = 240 sofa_upper_pillow number of faces = 1072 sofa_upper_ring_upper_pillow number of faces = 366 sofa_lower_ring_upper_pillow number of faces = 468 sofa_right_side_outer_ring number of faces = 372 sofa_right_side number of faces = 292 sofa_right_side_inner_ring number of faces = 372 sofa_left_side_outer_ring number of faces = 372 sofa_left_side number of faces = 292 sofa_left_side_inner_ring number of faces = 372 sofa_back_side_outer_ring number of faces = 372 sofa_back_side number of faces = 292 sofa_back_side_inner_ring number of faces = 372 total faces count 8494 total vertices count 8612
High resolution textures: Maya file format and FBX file format use: sofa_color 4096 x4096 (TGA file format) sofa_specular 4096 x4096 (TGA file format) sofa_bump 4096 x4096 (TGA file format)
The 3d Max file uses : sofa_color 2048x2048 (PNG file format) sofa_specular 2048x2048 (PNG file format) sofa_bump 2048x2048 (PNG file format)
The Maya scene also includes a light rig setup, which uses two polygon spheres- one for Final Gather illumination and the other for the reflection, plus a ground plane to catch the shadow in rendering. Two HDR images are linked to the material of the 2 spheres and they are included in the download.
In Maya the model can be used without the smooth mesh preview as a background character or with the smooth applied as a hero character, all the presentation images are rendered with the smooth turned on, with the exception of the wireframes images
Correct Color Management has been set for the Maya Scene.