This palace is game engine ready. Elements are made in unreal engine units, and their pivot is set to be used with snapping on the grid. It can be exported to game. Scene is rendered with V-Ray 1.5, it contains V-Ray cameras and light. In rendering from UDK is used trees and terrain that is not included in packet. There are 21 textures in all, TGA and BMP, which vary in resolution from 512x512 to 1024x1024 . Model is to real-world scale, units that are used are UU (Unreal Units, 1 UU = 0.75 inches). Objects are separated in one giant model with attached walls, floors and ceilings and other are separate objects (doors, stairs...). They are made in modular approach. Scale and proportion match the scale from plan of the building. The whole palace is not included, its one part of palace included. Part with most details is Queens Megaron. I have degree in Building Construction, and I`am experienced in reading and drawing blueprints for buildings.