The model is a single geometry mesh but is assigned with two materials, one for body and the other for lens. Apart from overlapping uvs on lens parts, the whole model is unwrapped for efficient space utilization without overlapping.
1. 'binoculars_3dsmax.zip' contains 3dsmax 2009 (*.max). scene file setup using mental ray. The scene contains lighting setup to render as shown in preview images. Model is applied with a turbosmooth modifier.
2. 'binoculars_maya.zip' contains Maya 2009 (*.ma) scene setup with camera, lights and materials using mental ray. The model uses smooth mesh preview option for subdivision during rendering.
3. 'binoculars_fbx.zip' contains fbx model with embedded media.
4. 'binoculars_obj.zip' contains obj model along with textures.
Product is ready to render on purchase (render scene included), has clean geometry and has no errors on opening. Product is in real life scale and size.
All objects are centered in scene, materials and groups are conveniently named.