*.MA - Hair was created using standard Maya Hair. 3rd party plug-ins are not needed. Includes both a 'standard' shader version and a Mental Ray shader version with the lighting used to create the preview images included.
*.FBX - Hair is represented by NURB curves so hair meshes can be generated using your native applications tools/plug-ins.
*.OBJ - Hair is created using alpha and color mapped polygon strips. 2 hair textures (1024X256) are used.
Ready for animation and simulation.