This model was made for film and renders. Made everything from scratch including textures. Detail was done in zbrush. Normal and texture maps were created in zbrush. Model was rigged in 3ds Max.
Default Scanline Renderer in Max still gives you a real nice render, just put the 'texture map 2' diffuse map in the diffuse slot and click on the bump map and then normal map and click on the first slot and find 'final normal' (only if you're using the default Scanline Renderer). It will still give you real nice renders.
Normal map and texture maps are each 4096x4096.
Comes with 2 versions: The animated version and the non-animated version. Both versions are rigged using the biped.