Faces and vertices count: upper_gum number of faces = 288 upper_gum number of Vertices = 343 upper_teeth number of faces = 288 upper_teeth number of Vertices = 343 lower_gum number of faces = 288 lower_gum number of Vertices = 343 lower_teeth number of faces = 288 lower_teeth number of Vertices = 343 tounge number of faces = 224 tounge number of Vertices = 237 L_cornea number of faces = 208 L_cornea number of Vertices = 210 L_eye number of faces = 224 L_eye number of Vertices = 226 R_cornea number of faces = 208 R_cornea number of Vertices = 210 R_eye number of faces = 224 R_eye number of Vertices = 226 body number of faces = 7724 body number of Vertices = 7776 swimmer number of faces = 1798 swimmer number of Vertices = 1922
- extracted geometry used as emitter for the Maya Hair Systems:
M_head_scalp number of faces = 378 M_head_scalp number of Vertices = 422 R_brow_scalp number of faces = 21 R_brow_scalp number of Vertices = 32 L_brow_scalp number of faces = 21 L_brow_scalp number of Vertices = 32 R_eyelashes_scalp number of faces = 60 R_eyelashes_scalp number of Vertices = 80 L_eyelashes_scalp number of faces = 60 L_eyelashes_scalp number of Vertices = 80
total faces count 12302 total vertices count 12825
Light Rig Setup - Faces count:
env_refl_sphere number of faces = 380 env_sky_sphere number of faces = 380
total faces count: 760
379 curves for all the Hair Systems.
The hair , the brows and the eyelashes were created using the 'Maya Hair'; the eyelashes and brows are set with static simulation , the hair are set with dynamic simulation . In the download a FBX file format with all the curves is included , that can be used in other application to render the hair.
To render the Maya file in Mental Ray you will need to press the '3' button on the keyboard for the Smooth Mesh Preview.
The Maya file includes a lighting setup that uses two HDR images that have been downloaded for free at Smart IBL website ( the use of them is allowed only if it is mentioned where they have been taken from).
In order to get the correct illumination in the Maya file inside the Mental Ray Common settings the Enable Color Management' is turn on.
---- A MentalRay SSS Fast Skin Maya material is applied to the body mesh. A light map texture is already linked to the light map node of this material and it is included in the download.
The preview images in the above presentations are all rendered with no post work.