Pop Filter (Rigged)

by k3b3
Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.30.01
3ds Max 2012 mental ray
3ds Max 2016 V-Ray 3.00.08
Autodesk FBX
OBJ
Other

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3D Model Specifications
Product ID:910881
Published:
Geometry:Polygonal Quads/Tris
Polygons:46,706
Vertices:46,786
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since December 2007
Currently sells 36 products
Achievements:
Product Rating
Unrated
Description
Rigged Pop Filter
Originally created with 3ds Max 2012 using the V-Ray, mental ray renderers.

||USAGE||

This model is suitable for use in advertising, design visualisation,
forensic presentation, film, clip, game cut scenes, etc.


||PRESENTATION IMAGES||

- V-Ray Renderer is used for preview images specified, also 1 image of mental ray present.
- No compositing used, Product is ready to render as previews, Lights with HDRIs and cameras included in file.


||TEXTURES||

- In the scene there is a light with HDRI. HDRI texture resolution 5000x2500.
- The materials used 1 tile texture with resolutionn 4000x4000


||GENERAL||

- Model is built to real world scale. High quality polygonal model, correctly scaled.
- Units used: mm.
- Centered at 0,0,0.
- Clean and accurate geometry, edge loop based topology.
- Can smoothly be subdivided to desired resolutions for close up shots.
- Scene objects are organized by layers/Groups.
- All objects individually named and in appropriate layers.
- All mesh objects are editable poly with modifier stack intact.
- Meshsmooth is prepared in stack.
- Scene contain spline objects for rig.
- Used renderers V-Ray, mental ray.



|| FILE FORMATS ||
- 3ds Max 2012 (.max)
- Autodesk (.fbx)
- Wavefront Object (.obj)


Mesh Totals:

Verts: 46786
Faces: 46706


||ADDITIONAL NOTES||

- OBJ contains mesh objects only
- FBX - contains mesh objects only, no shaders, no Lighting setup
- 3Ds Max 2013 needs service update 2 to render correctly.
- Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry.

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Hope you like it!
Also check out my other models, just click on my user name to see complete gallery.
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