Alcatel ONETOUCH POP 7

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "alcatel", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC5
OBJ 2008
3DS 2008
Autodesk FBX 2008

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3D Model Specifications
Product ID:823732
Published:
Geometry:Subdivision
Polygons:15,985
Vertices:17,258
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 614 products
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Legal Notice: The intellectual property depicted in this model, including the brand "alcatel", is not affiliated with or endorsed by the original rights holders.

Description
Alcatel ONETOUCH POP 7 Mobile Phone
High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.


Alcatel_ONETOUCH_POP_7_max.zip contains 2 .max files:

1:Alcatel_ONETOUCH_POP_7_render_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.

2:Alcatel_ONETOUCH_POP_7_turntable.max
Vray turntable animation scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.



In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 17258 vertices, 15985 polygons.
With Turbosmooth on=2 : 201690 vertices, 392050 polygons.

Textures:

01.Alcatel_ONETOUCH_POP_7_back_panel_text.jpg - 1200 x 1200 px.
02.Alcatel_ONETOUCH_POP_7_Homescreen.jpg      - 620 x 1050 px.
03.Alcatel_ONETOUCH_POP_7_Homescreen_02.jpg   - 600 x 1020 px.
04.Alcatel_ONETOUCH_POP_7_SIM_Card.jpg       - 1000 x 1000 px.

NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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