- Editorial Uses AllowedExtended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "electrolux", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
This is a model of a beige designer’s gas hob of square shape. It’s designed for photorealistic interior renderings and general 3d use. No further post processing is needed for flames imitation. Current 3d model is perfect for use in any kitchen, restaurant, café visuals and will give your render a good portion of realism.
--MESH-- This model consists of 26 grouped objects. Main of them is cooktop frame, inscriptions, separate taps, grates, burners, grouped geometry flames. This model consists of 91753 triangles.
--TEXTURES-- This model has three textures of 1024 and 512 resolution; two maps for flames and one for metal material.
--FORMATS-- The original file is created using 3ds Max 2008 with V-Ray materials. All considerable parts of this model come as separate objects, which are thoroughly named and usefully grouped.
This product includes universal FBX version without V-Ray materials for using as a generic format or for users of lower 3ds Max versions as well as for non-Vray users. The additional formats as OBJ and 3DS can be used in variety of software, including Photoshop. All formats except original 3ds Max 2008 + V-Ray have standard basic materials applied.
--GENERAL-- All preview images are rendered with V-Ray. Product is ready to render out-of-the-box. Please note that the lights, cameras, and any background not described above objects are not included in the product. The model is clean and alone in the provided files, centered at origin and has real-world scale, which is 590 x 520 millimeters. The flames in this 3d model are made with geometry with glowing material. This allows getting beautiful working state without need to use any post-effects. If you want any of burners to be turned off, just hide or remove the corresponding flame object.