Each scene contains 8 models (4 holders and 4 coasters) with different subdivisions (Low to high poly from left to right) and a grouped model containing all meshes with modifiers. The grouped model consists of 6 instanced coasters and the holder.
The mesh of the Holder and coaster consists out of 2 elements , the metallic top and the foam bottom.
The coaster has unwrapped UVW's and the holder has UVW Mapping . There are 7 different material (texture) options in the editor: the default material, scratched material, 2 foam options and 3 unique designs (coffee, beer and cola).
The .UVW file is present in the texture folder.
The polycount in the description is the count of the holder and one coaster of the lowest subdivided model.
The model is build in real world scale
Polys Holder: 920 Polys Coaster: 234
Verts Holder : 927 Verts Coaster: 250
Polys Holder: 3652 Polys Coaster: 931
Verts Holder: 3699 Verts Coaster: 966
Polys Holder: 14608 Polys Coaster: 3724
Verts Holder: 14707 Verts Coaster: 3792
Polys Holder: 58432 Polys Coaster: 14896
Verts Holder: 58635 Verts Coaster: 15030
Render scenes are also included (The ones that say rendered in vray or mental ray).
additional formats are .obj, and .3ds each have 8 models, 4 coasters and 4 holders with different subdivisions (high ,mid-1, mid-2 and low). Textures may have to be retargeted.